[img]http://www.chip.de/artikelbilder/1757865_e3325de5ec.jpg[/img]
哇...:eek:
可列印頁面
[img]http://www.chip.de/artikelbilder/1757865_e3325de5ec.jpg[/img]
哇...:eek:
哇...........
怎麼看不到??
可以吧 @@
我也看不到耶
SIS330效能不錯的主因:GZeasy訪問了SIS公司所得到的結論, SIS330支援Pixel shader 1.3,支援Tiled Base著色(與KYRO2相同),支援Z-Clear(跟Radeon一樣),基本上SIS330可說是融合KYRO2及Radeon的特點,達到更快著色速度之目的,這就是SIS330速度不亞於GF4MX的最大原因
原文:
Below is a translation of the Q&A of Gzeasy.com
GZeasy.com: Does SIS330 supports Vertex Shader and Pixel Shader ?
SiS:SIS330 does not support Vertex Shader but supports Pixel Shader.
GZeasy.com:SiS330 supports which version of Pixel Shader ? 1.1, 1.3 or 1.4 ?
SiS : SiS330 supports version 1.3 of Pixel Shader.
GZeasy.com: Does SIS330 uses Tiled Based Rendering or Hierarchical Z?
SiS:Yes, it is based on Tiled Based Rendering.
GZeasy.com:Does SIS330 supports an improved bandwith e.g. Z-compression, fast z-clear ?
SiS:SIS330 supports Fast Z-clear.
GZeasy.com:How many transistors are there on SiS336 ?
SiS:SiS336 has 30million.
GZeasy.com:How many Research engineers are there in the team ?
SiS:There are around 200 persons involved in the R&D of SiS330. This includes research in Software and Hardware.
哇... sis 出頭天ㄌ..
台灣奇蹟..
我ㄉsis 300 只能跑3dmark2001 400多 @@
效能只差約20%..
但圖表看起來就像差個5,6倍...
真是賤招呀.
SiS出運啦 哈哈
:D:D:D
[QUOTE][i]最初由 ninkimono 發表[/i]
[B]效能只差約20%..
但圖表看起來就像差個5,6倍...
真是賤招呀. [/B][/QUOTE]
商業性質免不了用上一些宣傳手法!:o :rolleyes:
所以大家在看表時要記得看一下Y軸的數值唷!
[QUOTE][i]最初由 ninkimono 發表[/i]
[B]效能只差約20%..
但圖表看起來就像差個5,6倍...
真是賤招呀. [/B][/QUOTE]
雖說圖表使用賤招,不過差了百分之二十,確實是差很多吧!:D