xturtle
2002-03-24, 12:26 PM
http://www.chip.de/artikelbilder/1757865_e3325de5ec.jpg
哇...:eek:
贊助商連結
哇...:eek:
贊助商連結
贊助商連結 頁 :
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xturtle 2002-03-24, 12:26 PM http://www.chip.de/artikelbilder/1757865_e3325de5ec.jpg 哇...:eek: 贊助商連結 midiland 2002-03-24, 12:44 PM 哇........... 怎麼看不到?? xturtle 2002-03-24, 12:45 PM 可以吧 @@ demin 2002-03-24, 01:01 PM 我也看不到耶 kanako0605 2002-03-24, 01:04 PM SIS330效能不錯的主因:GZeasy訪問了SIS公司所得到的結論, SIS330支援Pixel shader 1.3,支援Tiled Base著色(與KYRO2相同),支援Z-Clear(跟Radeon一樣),基本上SIS330可說是融合KYRO2及Radeon的特點,達到更快著色速度之目的,這就是SIS330速度不亞於GF4MX的最大原因 原文: Below is a translation of the Q&A of Gzeasy.com GZeasy.com: Does SIS330 supports Vertex Shader and Pixel Shader ? SiS:SIS330 does not support Vertex Shader but supports Pixel Shader. GZeasy.com:SiS330 supports which version of Pixel Shader ? 1.1, 1.3 or 1.4 ? SiS : SiS330 supports version 1.3 of Pixel Shader. GZeasy.com: Does SIS330 uses Tiled Based Rendering or Hierarchical Z? SiS:Yes, it is based on Tiled Based Rendering. GZeasy.com:Does SIS330 supports an improved bandwith e.g. Z-compression, fast z-clear ? SiS:SIS330 supports Fast Z-clear. GZeasy.com:How many transistors are there on SiS336 ? SiS:SiS336 has 30million. GZeasy.com:How many Research engineers are there in the team ? SiS:There are around 200 persons involved in the R&D of SiS330. This includes research in Software and Hardware. cengzie 2002-03-24, 08:08 PM 哇... sis 出頭天ㄌ.. 台灣奇蹟.. 我ㄉsis 300 只能跑3dmark2001 400多 @@ ninkimono 2002-03-24, 09:13 PM 效能只差約20%.. 但圖表看起來就像差個5,6倍... 真是賤招呀. xturtle 2002-03-24, 10:09 PM SiS出運啦 哈哈 :D:D:D lenbo 2002-03-25, 07:58 AM 最初由 ninkimono 發表 效能只差約20%.. 但圖表看起來就像差個5,6倍... 真是賤招呀. 商業性質免不了用上一些宣傳手法!:o :rolleyes: 所以大家在看表時要記得看一下Y軸的數值唷! kuochen 2002-03-25, 04:59 PM 最初由 ninkimono 發表 效能只差約20%.. 但圖表看起來就像差個5,6倍... 真是賤招呀. 雖說圖表使用賤招,不過差了百分之二十,確實是差很多吧!:D |
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